# Tokenomics

## <mark style="color:blue;">High Level Breakdown</mark>

Total token supply: 100 million \
Public Sale Allocation: 5% \
Primary chain for trading and liquidity: Ethereum<br>

<figure><img src="/files/wb7sJ1MrqK75NEFKOLJ3" alt=""><figcaption></figcaption></figure>

## <mark style="color:blue;">Token Allocations and Distributions</mark>

<table><thead><tr><th width="210">Allocation</th><th width="122">% of Supply</th><th width="129">Tokens</th><th>Unlock Cliff</th><th>Linear Vesting</th></tr></thead><tbody><tr><td>Treasury/Ecosystem</td><td>30%</td><td>30,000,000</td><td>1 Month</td><td>5 Years</td></tr><tr><td>Founders and Team</td><td>25%</td><td>25,000,000</td><td>3 Months</td><td>2 Years</td></tr><tr><td>Staking</td><td>20%</td><td>20,000,000</td><td>3 Months</td><td>5 Years</td></tr><tr><td>LP Liquidity</td><td>10%</td><td>10,000,000</td><td>None</td><td>None</td></tr><tr><td>Community Rewards</td><td>7%</td><td>7,000,000</td><td>None</td><td>None</td></tr><tr><td>Public Sale</td><td>5%</td><td>5,000,000</td><td>None</td><td>None</td></tr><tr><td>Bug Bounty</td><td>3%</td><td>3,000,000</td><td>None</td><td>Unlocked as Needed</td></tr></tbody></table>

## <mark style="color:blue;">Notes on Allocations</mark>

<details>

<summary>Treasury/Ecosystem</summary>

This token allocation functions as the primary distribution for match rewards to UGC creators and players using [Independent Ships](/stfu/web-2.5/indie-ships.md). This treasury will have a linear unlock of tokens that provide a base level of $STFU rewards for gameplay at 500,000 $STFU tokens per month.

</details>

<details>

<summary>Founders and Team</summary>

Tokens allocated to the team/founders.&#x20;

</details>

<details>

<summary>Staking</summary>

Reward distribution here focuses on the staking of both $STFU tokens and digital collectable game assets (ships, asteroid maps, user generated content, etc.)\
\
Some notes:

* The staking of $STFU will be a primary component of advancing the systems and levels of a UGC crafted level as the amount of $STFU staked will provide access to airdrops of level design components, etc.
* $STFU will also be emitted to stakers through the live staking process over 5 years post token generation.

</details>

<details>

<summary>LP Liquidity</summary>

Unlocked as needed, tokens used to seed liquidity along side another coin (such as $ETH) When the Liquidity Pool (LP) is created post token launch. This will be the primary DEX liquidity for trading of the $STFU token.&#x20;

</details>

<details>

<summary>Community Rewards</summary>

Airdrops for early community members such as active discord beta participants and Kickstarter backers.

</details>

<details>

<summary>Public Sale</summary>

Tokens sold to the public during the initial token generation event (TGE). These tokens are immediately available for use in-game or for trading after the completion of the sale.&#x20;

</details>

<details>

<summary>Bug Bounty</summary>

Used as needed to reward community members who find and report bugs that would be detrimental to game related to the $STFU token,  blockchain asset mechanics, and the overall game based economy.

</details>


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