Performance Mods

An initial overview of the Mod customizations

Outperform the others

Performance mods provide changes to the core functioning of a ship as it relates to each of the 3 performance mod slots.

Generally, performance mods have a cost/benefit adjustment as the bonus becomes more powerful. In example, if you are massively increasing power to a ship’s weapons, there will likely be a cost somewhere else on the ship. Given this balancing act, careful thought should be used when setting a performance mod.

Weapon Mods

Weapons are, well, how your ship goes pew pew pew. These modifications have a large and varied adjustment to the ship functioning and could include something as simple as increased fire rate with decreased damage to the addition of a damage over time effect but increased weapon cool down. A few examples of weapon mods found in game:

Nitro Launchers

Tier 1: Missiles deal 5% more damage. Weapons deal 5% less damage.

Expanded Clusters

Tier 1: Your ship has 5 extra missile capacity. Missiles deal 5% less damage.

Simplicity Protocol

Tier 1: Dual Blasters deal 15% more damage. Other Weapons deal 5% less damage.

Hull Mods

Hull performance modifications will adjust things that relate to defense and mobility/weight of a ship.

A few examples of hull mods found in game:

Inflexible Exoskeleton

Tier 1: Increases your ship HP by 10%. Your ship fire rate is 5% slower.

Security Barriers

Tier 1: Your ship receives 10% less damage from the front and the back. Your ship maneuverability is 10% slower.

Field Amplifier

Tier 1: Your ship has 10% extra shield. Your Weapons deal 5% less damage.

Utility Mods

Utility mods are somewhat of a catchall for some of the more unique mod designs such as passive shield regeneration.

A few examples of utility mods found in game:

Behemoth Containers

Tier 1: Your ship has 4 more hauling capacity. Your ship moves 5% slower.

Sustainable Eco-Conduits

Tier 1: Your tools consume 10% less energy. Your ship has 10% less energy.

Extra Tool Rack

Tier 1: Your ship has 5 more gadget capacity. Your ship gets 5% less energy from energy powerups.

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