Performance Mods
An initial overview of the Mod customizations
Last updated
Was this helpful?
An initial overview of the Mod customizations
Last updated
Was this helpful?
Performance mods provide changes to the core functioning of a ship as it relates to each of the 3 performance mod slots.
Generally, performance mods have a cost/benefit adjustment as the bonus becomes more powerful. In example, if you are massively increasing power to a ship’s weapons, there will likely be a cost somewhere else on the ship. Given this balancing act, careful thought should be used when setting a performance mod.
Weapons are, well, how your ship goes pew pew pew. These modifications have a large and varied adjustment to the ship functioning and could include something as simple as increased fire rate with decreased damage to the addition of a damage over time effect but increased weapon cool down. A few examples of weapon mods found in game:
Hull performance modifications will adjust things that relate to defense and mobility/weight of a ship.
A few examples of hull mods found in game:
Utility mods are somewhat of a catchall for some of the more unique mod designs such as passive shield regeneration.
A few examples of utility mods found in game: