For the complete documentation index, see llms.txt. This page is also available as Markdown.

Performance Mods

An initial overview of the Mod customizations

An overview of STFU mods

Outperform the others

Performance mods provide changes to the core functioning of a ship as it relates to each of the 3 performance mod slots.

Generally, performance mods have a cost/benefit adjustment as the bonus becomes more powerful. In example, if you are massively increasing power to a ship’s weapons, there will likely be a cost somewhere else on the ship. Given this balancing act, careful thought should be used when setting a performance mod.

Weapon Mods

Weapons are, well, how your ship goes pew pew pew. These modifications have a large and varied adjustment to the ship functioning and could include something as simple as increased fire rate with decreased damage to the addition of a damage over time effect but increased weapon cool down. A few examples of weapon mods found in game:

Nitro Launchers

Tier 1: Missiles deal 5% more damage. Weapons deal 5% less damage.

Expanded Clusters

Tier 1: Your ship has 5 extra missile capacity. Missiles deal 5% less damage.

Simplicity Protocol

Tier 1: Dual Blasters deal 15% more damage. Other Weapons deal 5% less damage.

Hull Mods

Hull performance modifications will adjust things that relate to defense and mobility/weight of a ship.

A few examples of hull mods found in game:

Inflexible Exoskeleton

Tier 1: Increases your ship HP by 10%. Your ship fire rate is 5% slower.

Security Barriers

Tier 1: Your ship receives 10% less damage from the front and the back. Your ship maneuverability is 10% slower.

Field Amplifier

Tier 1: Your ship has 10% extra shield. Your Weapons deal 5% less damage.

Utility Mods

Utility mods are somewhat of a catchall for some of the more unique mod designs such as passive shield regeneration.

A few examples of utility mods found in game:

Behemoth Containers

Tier 1: Your ship has 4 more hauling capacity. Your ship moves 5% slower.

Sustainable Eco-Conduits

Tier 1: Your tools consume 10% less energy. Your ship has 10% less energy.

Extra Tool Rack

Tier 1: Your ship has 5 more gadget capacity. Your ship gets 5% less energy from energy powerups.

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